Investigating Student Attitudes Toward a Synchronous, Online Graduate Course in a Multi-User Virtual Learning Environment

From Section:
ICT & Teaching
Countries:
USA
Published:
Jan. 15, 2008

Source: Journal of Technology and Teacher Education, Volume 16, Issue 1, 2008 p. 5-34

This article describes a graduate distance education course at North Carolina State University, which combined science content and pedagogy with video game design. The course was conducted entirely in a synchronous, online, Virtual Learning Environment (VLE) through the ActiveWorlds™ platform. Inservice teachers enrolled as graduate students in science education learned to construct video games as a supplement to their science instruction.

The ultimate objective of this course was to advance student achievement and interest in science by providing teachers with a viable source for integrating video game technology into the curriculum. A case study design suggested positive student attitudes toward course satisfaction. The implications of these results suggest a positive avenue for technology integration in teacher education that meets the growing demand for engaging students in all content areas.


Updated: Jun. 26, 2019
Keywords:
Collaboration | Communication | Science | Technology | Virtual communities | Web-based learning