Search results for: Jackson Janna
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This investigation examines the success, pitfalls, and lessons learned from incorporating videogame-like components into an educational technology class. The students in this class chose various levels at which to complete assignments but had to earn a certain number of points before being able to move on to the next assignment. Findings reveal parallels between the students' cognitive, motivational, and affective processes and those of gamers.
Updated: Nov. 17, 2009