Search results for: Computers
Page 1/2 16 items
Exploring Factors that Predict Preservice Teachers’ Intentions to Use Web 2.0 Technologies Using Decomposed Theory of Planned Behavior
This research investigated factors that predict preservice teachers’ intentions to use Web 2.0 technologies in their future classrooms. Results indicate that positive attitudes and perceptions of perceived usefulness are significant predictors of preservice teachers’ intentions to use Web 2.0 technologies. Additional findings indicate that preservice teachers intend to use blogs, wikis, and social networking in their future classrooms to improve student learning, student-student and student-teacher interaction, collaborative learning, student writing ability, and sharing content knowledge.
Updated: Feb. 29, 2016
Multiple Enactments of Method, Divergent Hinterlands and Production of Multiple Realities in Educational Research
The article seeks to discuss how different research methods and approaches influence in practice. It examines how divergent disciplinary hinterlands influence the enactments of research methods. It also explores how the choice of research approach affects the types of knowledge and realities produced in the research process.
Updated: Apr. 30, 2015
The Influence of (Research-Based) Teacher Training Programs on Evaluations of Central Computer Science Concepts
Based on a cross-contextual research paradigm, this study compares the combinations of content and process concepts identified as important in the context of professors with those considered relevant in the context of teachers. The authors found significant differences between computer science professors and teachers. The greatest differences were found in their evaluations of the content concepts algorithm and structure: professors and teachers differed significantly in their evaluations of these concepts’ relationships with five and four process concepts, respectively.
Updated: Oct. 07, 2014
The authors draw illustrative findings from a study of high school English teachers during the implementation of an ubiquitous mobile learning innovation. The authors use multiple profiles generated from the Concerns-Based Adoption Model to exemplify how they identified and supported teachers’ diminishing and increasing operational and pedagogical issues through an iterative co-generated action-planning programme.
Updated: Jun. 25, 2013
Do Digital Divisions Still Persist in Schools? Access to Technology and Technical Skills of Teachers in High Needs Schools in the United States of America
The goal of this article is to examine whether there is any indication of current differences in technology access, skills and classroom integration practices as reported by teachers participating in an online professional development initiative. The researchers found that, while significant differences existed between teachers in high need and non-high need schools in the USA, context is a vital component of considering any persisting digital divides.
Updated: Sep. 27, 2010
Technology, Transfer and Teaching: The Impact of a Single Technology Course on Preservice Teachers’ Computer Attitudes and Ability
This paper reports on a year-long study conducted to examine the relationships between 62 preservice teachers’ perceived computer ability and attitudes toward computers. The two factors most associated with resistance to computers and the impact of a single technology course on these variables. Utilizing a pretest posttest group design, statistical analyses indicated that a single course greatly impacts perceived computer ability but not general computer attitudes.
Updated: Feb. 11, 2009
This study measures changes in teaching practices that occurred during a school year that included laptop implementation and professional development. The changes were documented through direct observations of more than 400 classrooms in more than 50 K–12 schools in 11 Florida districts.This research suggests that laptop implementation coupled with professional development may have an immediate impact on instructional practices.
Updated: Dec. 29, 2008
This study examines the pedagogical foundations of modern educational (computer video) games. Specifically, Cooper’s [Cooper, H. (1985, Mar 31–April 4). A taxonomy of literature reviews. In Paper presented at the American Educational Research Association, Chicago, IL] literature review framework was used to locate and examine relevant literature and games (published between the years 2000 and 2007) and to organize and report findings. A total of 50 articles and 55 educational games met specified selection criteria.Analysis of the games and supporting literature revealed several patterns of practice that may be used to guide future research and development of educational games.
Updated: Dec. 07, 2008
The purpose of this study was to explore the relationship among a broader range of emotions (anger, anxiety, happiness, and sadness) and the acquisition of nine computer related skills.Pre- and post-surveys were given to 184 preservice education students (123 females, 61 males) enrolled in 8 month, integrated laptop program.Happiness was expressed most of the time – anxiety, anger, and sadness were reported sometimes. Anxiety and anger levels decreased significantly, while computer knowledge increased. Happiness and anxiety were the only emotions significantly related to change in computer knowledge.
Updated: Dec. 07, 2008
Employing mixed-method approach, this case study examined the in situ use of educational computer games in a summer math program to facilitate 4th and 5th graders’ cognitive math achievement, metacognitive awareness, and positive attitudes toward math learning. The results indicated that students developed more positive attitudes toward math learning through five-week computer math gaming. The study findings have highlighted the value of situating learning activities within the game story, making games pleasantly challenging, scaffolding reflections, and designing suitable off-computer activities.
Updated: Dec. 01, 2008