Search results for: Virtual communities
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Investigating Student Attitudes Toward a Synchronous, Online Graduate Course in a Multi-User Virtual Learning Environment*
The article describes a study which combined science content and pedagogy with video game design in a graduate science education course. The distance education course was designed for inservice science teachers, with the objective of advancing student achievement and interest in science by integrating video game technology into the curriculum. Results revealed positive student attitudes toward the course satisfaction.
Updated: Feb. 12, 2008
E-learning teacher training programs and the use of customized virtual learning environments are the subjects of this article. The study was based on data that was gathered on the impact of e-learning on students and concluded that the success of the programs could be attributed to a balance between face to face and e-learning together with the nature and structuring of the e-learning tasks, as well as other elements, such as the focus on professional learning and its immediate application in the work-place and others.
Updated: Dec. 31, 2007