Search results for: Digital literacy
Page 2/2 15 items
This article brings together two sources previously cut off from one another, the narrative inquiry research method and the digital storytelling approach, to inform how the live research projects became represented. This meta-level ‘inquiry into inquiry’ traversed all four narrative inquiries and the digital exemplars produced for each to show how digital narrative inquiries attend to eight considerations: relationship, perspective, authorial voice, cultural/contextual considerations, relevance, negotiation, audience and technology were learned.
Updated: Mar. 24, 2013
This paper reviews a decade of empirical work of the New Literacy Studies, identifying the shift toward research of digital literacy applications. The paper identifies common patterns across new literacy practices through cross-comparisons of ethnographic research in digital media environments. The paper examines ways in which this research is taking into account power and pedagogy in normative contexts of literacy learning using the new media. Recommendations are given to strengthen the links between New Literacy Studies research and literacy curriculum, assessment, and accountability in the 21st century.
Updated: Nov. 02, 2010
Literacy skills honed from reading books and writing papers has long been recognized as invaluable to building and sustaining intellect. This article investigates issues surrounding definitions of 'new literacy' practices as they relate to Web 2.0 tools while drawing on pertinent, emerging research to discuss the value of integrating digital literacy applications in K–12 and higher education classrooms.
Updated: Feb. 21, 2010
This article discusses access and use of information and communication technologies among urban high school students from low-income families. This study explored trends in Internet use among students from low-income families compared to national trends. The authors discuss findings and implications for teachers seeking to understand similar students' Internet access, use, and capacity and suggest implications for digital literacy instruction, technology policy, and teacher education.
Updated: Feb. 21, 2010
We consider that multimedia design for training and education should combine the most powerful features of interactive multimedia design with the most effective principles of technologically-mediated learning. An examination of the evolution of the design of videogames is a good way to analyze the main contributions and characteristics of games-based learning environments. At the same time, we will discuss the main obstacles and challenges to the use of games for learning.
Updated: Feb. 10, 2008