Search results for: Oh-Young Conrad
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The authors describe the preliminary findings associated with training pre-service teachers to use Massively Multiplayer Online Games (MMOGs) in their classrooms. The authors examine how a simple instructional intervention may emphasize salient, educational attributes of MMOGs and reduce the perceived curricular cost of MMOGs. To do so, this research applied a learning in technology perspective that describes immersive technology as a medium in which the environment and player become one.
Updated: Jul. 23, 2013