Search results for: Annetta Leonard
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This study aimed to implement a novel learning tool on cell phones, Augmented Reality Games, and determine how the interaction influenced preservice teachers’ content knowledge and self-efficacy of cell phone use in schools. Results show a significant gain both elementary and secondary preservice teachers in content knowledge and self-efficacy of cell phone use in schools.
Updated: Jul. 22, 2013
Investigating Student Attitudes Toward a Synchronous, Online Graduate Course in a Multi-User Virtual Learning Environment
The article described a distance education course where inservice teacher enrolled in a science education learned to construct video games as a supplement to their science instruction. The ultimate objective of this course was to advance student achievement and interest in science by providing teachers with a viable source for integrating video game technology into the curriculum.
Updated: Nov. 05, 2008
A study was conducted regarding the attitudes towards three distance education modes for science professional education. The study involved 94 elementary schools teachers and three education strategies: interactive television, videotape presentation, and discussion web board.
Updated: Sep. 23, 2008
Investigating Student Attitudes Toward a Synchronous, Online Graduate Course in a Multi-User Virtual Learning Environment*
The article describes a study which combined science content and pedagogy with video game design in a graduate science education course. The distance education course was designed for inservice science teachers, with the objective of advancing student achievement and interest in science by integrating video game technology into the curriculum. Results revealed positive student attitudes toward the course satisfaction.
Updated: Feb. 12, 2008