Search results for: Young Michael F.
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In this review of literature, the authors identified over 300 articles whose descriptions related to video games and academic achievement. They found some evidence for the effects of video games on language learning, history, and physical education, but little support for the academic value of video games in science and math. They recommend separating simulations from games and refocusing the question onto the situated nature of game-player-context interactions, including meta-game social collaborative elements.
Updated: Jul. 22, 2014
An Academic Technology Initiative for Teacher Preparation Candidates: Implications for Preservice Teacher Programs
Schools of education (SOEs) are experiencing increased pressure to prepare teacher candidates for the effective and innovative integration of technologies. Lack of both ubiquitous on-campus access and effective modeling by SOE faculty are two often-cited barriers to reaching this goal. The Academic Technology Initiative (ATI) at a large Northeastern university provided laptops and support for all preservice teachers and faculty in an attempt to address these barriers.
Updated: Apr. 28, 2008