Search results for: Learning environments
Page 3/3 23 items
We consider that multimedia design for training and education should combine the most powerful features of interactive multimedia design with the most effective principles of technologically-mediated learning. An examination of the evolution of the design of videogames is a good way to analyze the main contributions and characteristics of games-based learning environments. At the same time, we will discuss the main obstacles and challenges to the use of games for learning.
Updated: Feb. 10, 2008
Key educational experiences in higher education are short and intense instructional episodes that leave a lasting impression on students and their lives. Data from a sample of 3045 educational experiences focused on 11.6% that related to higher education. Results of qualitative analyses of the data suggest that the key experiences involve moments of self revelation for students. These moments take place in academically challenging environments, where professors provide students with sage advice, and opportunities for second chance for self-discovery.
Updated: Feb. 05, 2008
Does burnout begin with student-teaching? Analyzing efficacy, burnout, and support during the student-teaching semester
Burnout may begin as early as the student teaching experience. The article examines data from 49 student-teachers in the Southwest United States, gathered twice during their student-teaching period. The data included teacher efficacy, burnout, learning climate and cooperating teacher support. The study indicates significant interactions in three factors of burnout by guidance group, such that student-teachers who experience high guidance demonstrate lower levels of burnout at the end of their practicum.
Updated: Dec. 10, 2007