Search results for: Virtual environments
Page 2/2 18 items
The goal of this review is to synthesize literature that has empirically examined factors related to computer self-efficacy and the relationship between computer self-efficacy, learning outcomes, and learning processes with computer-based learning environments. This research reviewed 33 articles. Results indicate that behavioral and psychological factors are positively related to computer self-efficacy.
Updated: Jul. 01, 2009
Teaching Online Made Me a Better Teacher: Studying the Impact of Virtual Course Experiences on Teachers Face-to-Face Practice
Anecdotal accounts from teachers have long suggested the possibility that virtual teaching experiences have a positive impact on face-to-face teaching practices. Data which collected as part of a statewide evaluation of a virtual school, offered an opportunity to explore this impact.
Updated: Jun. 25, 2009
This paper is derived from the qualitative portion of a larger study conducted on mathematics websites that provide expert volunteer help. The researcher has employed theories about expertise in the educational domain to elicit details of individual coping strategies with challenges posed by the online environment, including students' non-responsiveness and issues of academic honesty. The researcher suggests that best practices must include both pedagogical and tutor training/support considerations.
Updated: Jun. 24, 2009
Are We Preparing Young People for 21st -Century Citizenship With 20th-Century Thinking? A Case for a Virtual Laboratory of Democracy
The author suggests that in order to prepare young people for online civic participation, a publicly supported virtual laboratory of democracy should be created. Such a laboratory will enable young people to become socialized to an online civic society and to learn how to act—in a civic manner—upon issues of importance to them and the larger society.
Updated: Mar. 02, 2009
Teacher Perspectives on Online Collaborative Learning: Factors Perceived as Facilitating and Impeding Successful Online Group Work
The article explores factors facilitating or impeding completion of online group work in a virtual graduate school of education program. Open-ended questions were asked about individual accountability, affective team support, the presence of a positive group leader, consensus building skills, and clear instructions. Recommendations were given for group projects in online environments.
Updated: Nov. 27, 2008
This article uses specific issues surrounding course blogging to provide a series of reflections regarding the articulation between pedagogy and technology in creating a next generation learning space and discourse community. It investigates the underlying structure and necessary constituent elements of a successful blog assignment.It suggests that blog assignments may not succeed equally well in all subject areas and gives a number of possible reasons.
Updated: Nov. 09, 2008
Investigating Student Attitudes Toward a Synchronous, Online Graduate Course in a Multi-User Virtual Learning Environment
The article described a distance education course where inservice teacher enrolled in a science education learned to construct video games as a supplement to their science instruction. The ultimate objective of this course was to advance student achievement and interest in science by providing teachers with a viable source for integrating video game technology into the curriculum.
Updated: Nov. 05, 2008
Virtual environments are able to extend the space of interaction beyond the classroom. In order to analyze how distributed cognition functions in such an extended space, we suggest focusing on the architecture of intersubjectivity. The Euroland project—a virtual land created and populated by seven classrooms supported by a team of researchers—was analyzed with the aim of tracking down the process and the structure of intersubjectivity.
Updated: Apr. 12, 2008